3DS Import for Solid Edge 1.0
3DS Import for Solid Edge reads polygon mesh data stored in 3DS files and imports it into Solid Edge. A polygon mesh in a 3DS file is comprised of a set of triangular faces. 3DS Import for Solid Edge creates trimmed planar surfaces for each triangular face and knits them together to create a body. If the polygon mesh is closed (i.e. it does not contain boundary edges) then 3DS Import for Solid Edge will create a closed body feature, otherwise an open surface will be created.
3DS Import for Solid Edge is very easy to use. Once installed, it automatically loads itself into Solid Edge and adds a new submenu called "3DS Import for Solid Edge" to the Solid Edge Applications menu.
The `3DS Import for Solid Edge` menu consists of the following commands:
# Import - Import a 3DS file
# Help - Display the 3DS Import for Solid Edge help file
# Register - Register your copy of 3DS Import for Solid Edge
# About - Display the 3DS Import for Solid Edge About box
3DS Import for Solid Edge comes with detailed documentation for each command as well as a tutorial to get you started in the shortest possible time.
The 3DS File Format
The 3DS file format is the native file format of 3D Studio. 3D Studio has now been replaced by 3ds Max whose native file format has a .max file extension. However, 3ds Max is still able to read and write .3ds files. 3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a flexible plug-in architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
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