Artificial Life 1.4.0
The agents are split into two different categories: The services and the processes. The services deliver services to other agents and the processes execute specific tasks.
The agents are organized in a tree structure called Instance. Within an Instance, the services and the processes are grouped together thus, an unlimited number of groups can be defined. Each node of the Instance tree can have a collection of views used to monitor the activity of the node or interact with the node. The definition of Java classes used within the Instance (i.e. processes, services or views) is defined in the Instance Model.
In order to avoid dead locking, Artificial Life implements a messaging system, a method invocation mechanism based on the messaging system and an event mechanism also based on the messaging system.
...the old clock. Life goes on, centuries...illuminated by the artificial light. The clock...
...user-driven evolution and artificial selection, walking and...swimming, artificial life simulation, virtual world...
...the old clock. Life goes on, centuries...illuminated by the artificial light. The clock...
...the Game of Life that transforms the...classical Life from an environment...of the enemy life sources ; and...condition), behavior of artificial life (rules of...popular formats of Life files ("picture" and...
...to define an artificial cellular life form...will ooze into life with your favourite...basic rules of life and death. At...and applies your life form rules. It...to generate random life forms in time...still many amazing life forms yet to...new way of life ?...

