CopperCube 3.0.3

Free CopperCube screenshot fileWorks with Windows Vista
CopperCube is a 3D editor for creating 3D applications like games, architectural visualizations, product configurators, e-learning applications and similar. It can create the 3D programs as Mac .app, Flash Stage 3D .swf, WebGL or Windows program (.exe).
CopperCube imports 23 different 3D file formats and includes a powerful 3D editor and lightmap generator. All 3D scenes can be scripted using Squirrel, Actionscript 3 or JavaScript.

CopperCube can render 3D scenes on websites via Flash or WebGL if available, and on windows using Direct3D or OpenGL and uses a highspeed, hardware accelerated render engine to put out an incredible amount of polygons. When publishing your 3D scene as Flash SWF file it uses a highly optimized and ActionScript 3 based own 3D renderer and still supports advanced features such as BillBoards, Skyboxes, 3D sounds and real lightmaps. CopperCube .SWF 3D files can be easily integrated into your own SWF flash file, be at as beautiful animated 3D background or main 3D environment. It is easily possible to create camera flights or for example first person shooter style controlled walktroughs with CopperCube.
Type : Demo ($122.00)
OS Support : Windows All + Vista
Date stamp / Size : Jun, 7. 2009 / 5557 kBytes
Asked : 256 MB RAM, any processor
Users' value : - Write a Review
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Update history of CopperCube
v3.0.3 (April, 21. 2012)
Now able to handle vertex colors, and show huge 3D models in Flash and WebGL
v3.0 (November, 7. 2011)
Adds dynamic lights for all targets, plugins, JavaScript as language for for Mac .app and Windows .exe, polygon editing tools in the editor, audio for WebGL target, double sided materials, new actions, improved model viewer camera, better 3rd person camera for indoor scenes, improved file importers,
v2.5.4 (June, 23. 2011)
added support for Firefox 5 WebGL changes
v2.5.3 (May, 9. 2011)
added support for third person cameras, advanced command line options, various improvements
v2.5 (March, 18. 2011)
support for Adobes new Molehill API, new prefabs, lots of minor improvements
v2.2.3 (January, 28. 2011)
camera viewports, faster collision detection and response, better first person cameras for WebGL and Flash, improved 3d file loaders and much more
v2.2 (November, 28. 2010)
added new materials (reflections), a wireframe mode, actions for influencing and reading variables
v2.0 (October, 17. 2010)
added undo/redo, layers, folders, webgl renderer improvements
v1.4.1 (July, 2. 2010)
added support for WebGL character animation
v1.4.0 (May, 9. 2010)
added support for Mac OS X apps
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